[REV-SHARE] [LEAP YEAR POST] Seek Game Devs Interested in publishing DOABLE Games!

NO OVER AMBITIOUS GAMES THAT WILL NOT GET COMPLETED LIKE THIS ONE.

I’ve acquired $1000s in Marketplace Assets. I desire to use my Blueprints Scripting skills to rapidly develop and publish Arcade-Style Games:

If you tired failing at making big games, join me and lets make games we can finish (before AI beats us to it!)

Published 11:58 PM Thursday, February 29, 2024 (CST)

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Perhaps an Infinite Speedster? Open to ideas.

Perhaps a Roguelike Package Delivery? Open to ideas.

Perhaps a Mage Combat Fighter? Open to ideas.

GAME KITBASH:

MULTIPLAYER LOW POLY ACTION FANTASY SHOOTER

[CR] Character Rough - LowPrototype

Transformorph Multiplayer Skeletal Mesh Customization

FPS Multiplayer Template 5

Boss AI Toolkit

GAS Companion + Gameplay Blueprint Attributes

Dungeon Architect

Voxel Plugin Pro

Discussion

GAME KITBASH:

A MULTI-THEME, MULTI-ARTSTYLE, MULTI-DIMENSIONAL, MULTI-GRAVITY, MULTI-PERSPECTIVE, MULTI-GENRE, MULTI-SHOOTER, MULTI-PLAYER

DEVLOG:

MULTIPLAYER ACTION SHOOTER W/ FLIGHT PLAYER CHARACTER CLASS

Resources

https://www.youtube.com/watch?v=Polglyc9XO8
GitHub - cenairaclub/motionmatchingreplicated: Unreal Engine 5 Motion Matching Sample REPLICATED
GitHub - PolygonHive/GASP-ALS: Game Animation Sample with ALS Layering
https://www.unrealengine.com/marketplace/en-US/product/superhero-flight-animations

My view on indie game dev. Start small then cut your idea in half. Then do that as game.

However, unreal does not go well with mobile games (apk file size is too much).

Currently doing some very simple rts game in space (really really simple), but this thing keeps growing.

My next game will be something small, but finding idea will be reversed:

  • first find niche market (better be big fish in small pond than tiny fish in MMORPG_RTS_FPS_WITH_DINOSAURS_AND_JETPACKS)
  • when i have such niche market that is starving for more gmaes (like VR game that does not make you dizzy) I will try to get idea.

So market/niche first then idea for tiny game.

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Hi @Nawrot. I appreciate your reply. I agree with this statement “Start small then cut your idea in half. Then do that as game.” My version: “Start small then cut your idea by 90%. Then do that as Tech Demo.” LOL!

Currently doing some very simple rts game in space (really really simple), but this thing keeps growing.

Simple RTS / 2 = Over Ambitious. :laughing: RTS is one of the most complex of genres in my opinion. But, I also have a desire to develop a FP RTS like Battlezone 1998. Once it can do what BZ98 does, I’ll expand on its features/mechanics til its a MMORPG_RTS_FPS_WITH_DINOSAURS_AND_JETPACKS.

For now, I’m starting with a FP Shooter. Navigate Mazes, Shoot Monsters, Grab Magic Power Ups. I kickstarted with a Full Featured Blueprints-based Multiplayer FPS Template and a few others from the Marketplace that have common features I want, and swap out stuff as needed.

Why? Because I need something playable to keep me entertained and motivated as I develop. This also allows me to focus on developing niche subsystems. I call them niche because thats the only type of player that would enjoy my weird creation.

I don’t expect BIG sales.

Ive think ive finally settled on a game concept. Returnal meets Starship Troopers in Stars & Tentacles.

STARS & TENTACLES Visual GDD think Returnal meets Starship Troopers

Building on top of FPS Multiplayer Template. Rebuilt my player character to use new Motion Matching Animation Tech.

I think I found a solution for GASP + Flight

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That flight thingy is awsum.

So much to Learn and Do. I dont have time to listen to Music!


Creature Concept

Who am I kidding? Its not in me to develop a simple game :frowning:

Just avoid distractions, keep doing single project. You will do it at some point.

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