How to generate region based textures on a surface triggered by a dynamic object.
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9
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1703
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March 17, 2016
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Wierd yellow outline
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9
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1700
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May 27, 2022
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Incorrect shadows inside a closed room
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22
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1119
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June 8, 2020
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Brute force override rendering settings.
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20
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1171
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November 27, 2022
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Distance blending textures of different sizes?
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11
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1548
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February 18, 2021
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GetSizeX/Y on Texture2D object not working in packaged builds
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12
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833
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July 22, 2016
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Problems with shading.
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12
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1480
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February 28, 2018
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why the shadow isnt affect the whole foliage?
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21
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1135
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August 3, 2021
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SkyAtmosphere in Interiors
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9
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1684
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November 2, 2023
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Blending between colors in UI
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9
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1683
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September 17, 2017
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Lots of Foliage, not a lot of frames.
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9
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1683
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June 25, 2016
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Can't Change Lens Flare Tints
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12
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1476
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May 16, 2019
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Help on Scene RealTime Rendering Preview! Tough Question (for me)
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9
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1682
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August 3, 2014
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Pixelated textures
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18
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1220
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March 4, 2017
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Textures are not loading on FBX files
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13
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1416
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January 10, 2016
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[BUG] Exponential Fog vertical line
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15
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1322
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August 13, 2016
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How to remove that Grass shadow
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11
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1522
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March 16, 2024
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Material Editor not previewing/crash upon saving
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13
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1406
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July 28, 2020
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Link error when extending from APostProcessVolume class
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10
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1585
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July 19, 2016
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graphical glitches with overlapping polygons
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9
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1662
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March 7, 2017
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Animation (Pose) distorted after import from maya to ue4
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12
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1457
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March 1, 2017
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Material detroys lighting
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9
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1660
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October 24, 2014
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CreateDynamicMaterialInstance using GetMaterial at Index does not work
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11
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1515
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January 27, 2023
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slowly disappearing sprite doesn't work
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13
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1402
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June 10, 2015
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fooliage looks bad/pixelated with temporal AA
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10
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1579
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December 4, 2015
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Non expensive lighting for iOS ?
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10
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1579
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October 30, 2015
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[BUG] BP - Alpha on Draw Rect no longer appears to work
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10
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1579
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March 11, 2014
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Since 5.3 I get "out of memory" crash using dx12 RHI.
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16
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1269
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April 23, 2025
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Spot Light boundaries problem, affecting objects outside attenuation radius
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11
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1509
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December 4, 2019
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Any help getting my still renders less blurry?
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12
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1447
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March 15, 2024
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Problem: Applying UVs to Mat Expression
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10
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1572
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July 8, 2016
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Tessellation for hair rendering (isoline in hull/domain shader)
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13
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1390
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September 29, 2015
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Morph Target flicker default target on visibility toggle
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10
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1566
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July 22, 2019
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Specular artifact when I use MatLayerBlend_Standard?
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10
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1565
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June 1, 2019
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Game flickers when updating SceneCapture2D
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14
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1339
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October 15, 2018
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Baked lighting not working on Foliage LODs with Lightmass 4.14
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11
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1497
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December 1, 2018
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After receiving some feedback from Epic i'm posting updates here for guidance.
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17
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1222
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July 6, 2019
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[4.7.2][Mobile] Landscape masked material rendered wrong
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19
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1157
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April 29, 2015
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Is there a way to reset nanite's settings?
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12
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1435
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April 7, 2022
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Best way for dealing with 400+ small meshes and building light for them
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9
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1636
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September 6, 2015
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My PC shuts down when building lighting
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9
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1635
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August 15, 2016
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Shadow jumping problem
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23
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1055
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May 2, 2020
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Distant field shadow, how can I avoid it fading close to a surface?
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9
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1634
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December 3, 2015
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Motion blur produces artifacts in first person
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11
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471
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January 25, 2025
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Why Unreal Engine 4.5.1 crash after open material editor
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21
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1100
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March 4, 2016
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SkyLight Broken in 4.11 and 4.12
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14
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1330
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May 19, 2016
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Light build help
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9
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1627
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March 31, 2015
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Static Mesh planes and Landscape do not properly implement "Shadow Two Sided"
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12
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1426
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August 12, 2018
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Dynamic shadows processing
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11
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1482
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July 28, 2015
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Canvas drawing material disrupts User Widget
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10
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1546
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August 28, 2015
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