I’ve been trying to figure out the material/blueprint setup for something like this:
Example: I have a simple plane and I want a certain texture to be “triggered” dynamically by an object that comes into contact with it, as shown in the example below.
Please note that I don’t wish to use any decals, particles unless I have to. I just want to have an overlaying texture triggered based on the position of an object coming in contact with it at any place or point on this surface.
I intend to use it as a normal map or a height map among other things and I prefer to have it all done in the same material.
Any hints on what nodes to look for or which direction to take? Anything at this stage is a welcome help, I’ve been trying to figure it out for a while now! And I just can’t seem to “tell” unreal what to look for and how to trigger it.
Thanks in advance.