Hey, I’m trying to make a terrain texture from two satellite images, one detailed, the other one no as much but way wider, showing a larger area of the map.
Thing is, the two of them don’t really blend together due to the resolution and color differences, and I want to use the detailed texture when I’m close to the ground, (blended with the low res wider texture with a smooth transition between the two), and completely fade out the high res texture I zoom out or fly away, showing only the wide texture.
So I started trying to Lerp the two textures together using a distance blend as alpha, but I don’t even know how to position the smaller, detailed texture in the middle of the terrain without tiling, so it shows the other texture underneath.
Doing this only gradually replaces one texture for the other as I zoom out.
How can I position the smaller texture in the middle, without tiling, blended with the bigger texture around it, and then make it fade away as I zoom out?