Is there a way to reset nanite's settings?

Hi,
I updated Unreal to the latest github repo of 5.0. After reimporting my project nanite does not work anymore. However it still works when I create a new project with the same Editor version. So it’s not a bug in the source code, but a config bug in the project (I think). I already deleted the “Intermediate”, “Saved” and “Config” folder and restarted the project. But the bug still exists. e.g. when I select the Nanite overview nothing changes, it just gets a bit darker. In Nanite mode it uses a low version of the mesh, but doesn’t change it. This happens with every mesh that I build with Nanite.


This is how it looks without nanite:

Please help! Thank you!

Kind regards,
Chris

Bump… Any help would be great, currently I can’t continue with my project, because it heavily depends on nanite…

This also happens with the latest UE5 release version!

Same thing happening here in the release version…

Also having this issue.

fixed this by switching to rhi directx 12

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That worked, THANKS!!

Thanks! With DX12 it works, however switching back to DX11 the issue is still there. I also like to ship my game with DX11, so it would be great if that also works as before… hope there will be a fix for that…

Here is the same topic, well I was first :wink: , but maybe we can also continue there to keep it to one thread.

Nanite now requires DX12 on Windows. DX11 is no longer supported.

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Nanite doesn’t work even with DX12, even with a new project. It just switches to the low poly fallback and the visualization are blank.

Thanks ZacD for the hint! Also Nanite works with Vulkan!

I ended up having to update my windows… after doing that Nanite works fine in DX12.