Hi,
I updated Unreal to the latest github repo of 5.0. After reimporting my project nanite does not work anymore. However it still works when I create a new project with the same Editor version. So it’s not a bug in the source code, but a config bug in the project (I think). I already deleted the “Intermediate”, “Saved” and “Config” folder and restarted the project. But the bug still exists. e.g. when I select the Nanite overview nothing changes, it just gets a bit darker. In Nanite mode it uses a low version of the mesh, but doesn’t change it. This happens with every mesh that I build with Nanite.
Thanks! With DX12 it works, however switching back to DX11 the issue is still there. I also like to ship my game with DX11, so it would be great if that also works as before… hope there will be a fix for that…