Any way to get a custom projection matrix? (Specifically Beltrami-Klein projection)
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3
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200
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April 28, 2022
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Howto modify the projection matrix
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85
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13745
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May 22, 2021
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Modifying Projection Matrix
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0
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188
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May 22, 2021
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Cylindrical Projection of Viewport
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1
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384
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May 9, 2021
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Projecting a POM mesh decal onto a surface
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0
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194
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January 25, 2021
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How do you get the 2D coordinate a SceneCaptureComponent2D is projecting to?
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4
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1109
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October 1, 2020
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SceneCaptureComponent2D Fisheye Camera
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4
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788
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September 14, 2020
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SceneCapture Projection Matrix for Portal
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0
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341
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August 20, 2020
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How to use FSceneViewProjectionData?
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0
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257
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June 22, 2020
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DeprojectScreenToWorld precision jitter
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2
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164
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December 12, 2019
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How do I get the projection matrix?
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1
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1289
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October 31, 2019
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Converting glsl to ComputeShader
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1
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135
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September 16, 2019
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Bound Shader View Matrix
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0
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154
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June 30, 2019
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Docu for Projection Matrix
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1
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371
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April 29, 2019
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Mirror viewport along x axis
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1
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365
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April 17, 2019
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How to get the view-projection transformation matrix for the active level editor viewport?
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2
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936
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February 27, 2019
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C++: Getting Camera matrix
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0
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267
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February 14, 2019
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How to change the projection matrix at the scene hit proxies calculation
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4
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459
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November 21, 2018
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Set Camera Projection Matrix
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3
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1132
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October 26, 2018
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How to calculate stereoscopic view with custom projection matrix with only one camera
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2
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885
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September 5, 2018
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SceneCaptureComponent2D Custom Projection Matrix 4.17
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1
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1288
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August 7, 2018
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How to modify the camera matrix
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0
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398
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March 7, 2018
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Get Image matrix from camera
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0
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340
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January 24, 2018
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Projecting Texture Onto Object ("Dynamic Mask")
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1
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1294
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January 14, 2018
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Getting the Camera's Projection Matrix
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1
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3376
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January 11, 2018
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Transformation matrix
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1
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2232
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December 14, 2017
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[Feature Request] Modifying the projection matrix
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10
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1432
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September 25, 2017
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Interpolating orthograpfic and perspective projection matrices
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0
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450
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September 21, 2017
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World to Screen Location
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4
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3306
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August 8, 2017
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Creating a grid
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1
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1036
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July 25, 2017
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