Hey guys, I was wondering if anyone knew of a good process for converting the viewport output into a cylindrical projection for a non-planar screen. The two option I could think of were directly modifying the projection matrix of the viewport, and applying some pixel based post-processing effect. I’d rather not chose the first option since I’ve already changed the projection matrix quite a bit, but the second option results in quite a large loss in image quality. For reference, this is what I’d like to achieve with the cylindrical projection
Any Ideas?