How to modify projection matrix of UCameraComponent?

Hi all,

I have a setup where I need an asymmetric view frustum. I’ve calculated the project matrix with a USceneCaptureComponent2D and get the right view.

For other reasons, I’ve now got to use a UCameraComponent and need to modify the projection matrix to get this. I was wondering if there’s a way to do this with the native camera components.

hi bro, i am working for projection matrix of UcameraComponent, pls tell me how you did it if you are free , thanks