Set Camera Projection Matrix

What exactly you want to adjust? Because ue4 have various camera settings in different classes/objects.
In general you can make some specific things in post process materials.

I want to manually set the projection matrix of my pawn’s camera. I want to do this so I can do some customised rendering effects. I’ve done this before in Unity (their camera object exposes it’s projection matrix to C#). Is there any equivalent way to do this in UE4?

Thanks,

Hi @redbox. I’m trying to create an effect in my game where the camera smoothly interpolates from a perspective shot to an oblique projection (orthographic projection, but with a shear matrix applied).

Did you find out how to do this???