Hello,
I need to access view projection matrix in my material, is it possible in any way?
Thanks in advance.
Hello,
I need to access view projection matrix in my material, is it possible in any way?
Thanks in advance.
Thanks for the answer, I’ll look into it, I need it for projected grid shader I think I can actually achieve it with Transform nodes you provided, thanks a lot again.
I love you
It’s an old post but, I leave a comment because I think There are still many people that search for this these days.
ResolvedView.ViewToClip
fuction.ResolvedView.ViewToClip[0][0]
I think there are more matrix like that in engine code so, If I need I should search through engine code.
Great help!