Accessing View Projection Matrix from material


I need to access view projection matrix in my material, is it possible in any way?

Thanks in advance.

Not without using Custom nodes or special named parameters.

But there is a good chance you can accomplish what you want with the Transform nodes:

If you need something more flexible, you might want to consider writing USF shaders directly. But if you really need to, you can take a look at the source code for the Transform nodes (or other nodes that transform between coordinate spaces) to see how to access the view parameters in the material editor.

Thanks for the answer, I’ll look into it, I need it for projected grid shader I think I can actually achieve it with Transform nodes you provided, thanks a lot again. :wink: