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Render in main pass AR (Android)
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8
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3160
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December 13, 2025
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Occlusion masking material affecting background
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1
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202
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December 1, 2025
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UE4 Occlusion - Ignore Owner
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1
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529
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October 23, 2024
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Weird ambient occlusion in corners in UE5 - Lumen
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31
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2579
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October 9, 2024
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Disabling frustum/occlusion culling on Hierarchical Instanced Static Mesh?
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0
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275
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April 19, 2024
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Need help with NPCs not behaving as expected
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2
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182
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March 20, 2024
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While making a POM material, shadow map is inverted
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5
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701
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April 3, 2024
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Make a mesh mask
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1
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344
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December 9, 2023
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Enabling GTAO in 4.26 produces uniform color instead of accurate occlusion
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2
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1632
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November 22, 2023
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Foliage Error: Illegal property modification - FoliageInstancedStaticMeshComponent:OcclusionLayerNumNodes
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1
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366
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November 12, 2023
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How to get Occluded Actors without Raycasting
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0
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349
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September 26, 2023
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Nanite Mesh Foliage and Occlusion Masking?
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0
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576
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September 22, 2023
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How to check if an actor is within camera view, and account for occlusion?
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2
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2874
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January 29, 2023
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Terrible Physics Performance
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1
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1113
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October 15, 2022
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How can I use a world aligned texture and normal node while using parallax occlusion?
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8
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3992
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July 16, 2022
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Rendering of light point halo effect
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0
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1139
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July 11, 2021
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Custom depth buffer values always have TAA jitter
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0
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1622
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July 6, 2021
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Baked AO doesn't work.
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9
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2154
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June 22, 2021
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Getting pixel occlusion map
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0
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527
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May 20, 2021
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Issues with rendering Custom Depth
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6
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9571
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August 16, 2019
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POM circular distortions
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1
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953
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March 18, 2021
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Can stereo layers get occluded in all major VR HMD platforms (PC: Oculus RIft, Vive, Index)
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0
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493
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February 23, 2021
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Weird artifacts with parallax occlusion mapping in landscapes
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8
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5301
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February 15, 2021
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POM Pixel Depth Offset on landscape/WS materials casting strange shadows
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3
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3381
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January 31, 2021
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Post Process Effect between 2 actors with Custom Depth
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1
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1189
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January 22, 2021
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Check if object is visible for Player
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3
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6227
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January 19, 2021
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How to get an alpha channel trough Custom Stencil Buffer?
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0
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948
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December 21, 2020
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Occlusion Volume Attenuation maximum value?
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0
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464
|
November 12, 2020
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Fake Occlusion For AR
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3
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1552
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October 16, 2020
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UE4 only supports mono audio sources to be spatialized, reverbed, or occluded?
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0
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437
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July 31, 2020
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