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Metal Desktop Renderer Occlusion Culling led to a sharp increase in performance consumption in InitViews Pass.
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0
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13
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January 21, 2026
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Can I Use Occlusion Culling with World Partition?
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3
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107
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August 15, 2025
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Can you always render occluded Paper2D sprite?
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5
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1546
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July 13, 2025
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HISM can do View Frustum per instance, but can't do Occlusion Culling
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0
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57
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June 4, 2025
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Some meshes are not being culled by Occlusion Culling, tried seemingly everything.
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5
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375
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May 13, 2025
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Foliage/HISM do not utilize occlusion culling under multiple sitatuations
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1
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165
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May 3, 2025
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occlusion Culling Problem (white flashes) on Mobile devices
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4
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234
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January 1, 2025
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Landscape Occlusion culling: Setting x/y bounds?
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6
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1299
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July 16, 2024
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Turning off occlusion culling of a static mesh
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7
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7098
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June 25, 2024
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Disabling instance culling completely on a UInstancedStaticMeshComponent
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0
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226
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April 21, 2024
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Disabling frustum/occlusion culling on Hierarchical Instanced Static Mesh?
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0
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276
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April 19, 2024
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Debugging culled actors/meshes
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1
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303
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April 11, 2024
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Niagara GPU Particles disappear, if Emitter is out of Sight. Fixed Bounds doesn't fix it
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3
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8788
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November 6, 2023
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AI Culling
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2
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501
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October 29, 2023
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How to get Occluded Actors without Raycasting
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0
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349
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September 26, 2023
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Nanite Mesh Foliage and Occlusion Masking?
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0
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576
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September 22, 2023
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Occlusion Culling and Material world position offset
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3
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1925
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May 26, 2023
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Hierarchical Occlusion Culling?
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0
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334
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May 10, 2023
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Why do occluded meshes still execute draw calls?
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1
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953
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April 27, 2023
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What are my options for reducing the load of thousands of physics enabled actors outside visual range?
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3
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1212
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January 26, 2023
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Unreal 5.1 Skylight Occlusion Culling due to Global DistanceField
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6
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2487
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December 6, 2022
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Precomputed Visibilty PlayAreaHeight - why not project specific?
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1
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518
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May 7, 2022
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Software Occlusion doesn't work on static mesh with multiple materials but 1 masked material?
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0
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563
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February 16, 2022
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Is there a way to prevent occlusion culling from considering my character an obstacle?
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0
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449
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April 29, 2021
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Vulkan preview render doubles draw calls
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1
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689
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April 27, 2021
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Question about Culling and VR
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6
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3615
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April 21, 2021
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How can I disable Hardware Occlusion Queries And Enable HZB Occlusion
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0
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801
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March 26, 2021
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Change View Frustum Occlusion Settings
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0
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616
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March 9, 2021
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Making Occlusion Culling Frame Perfect
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0
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600
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January 14, 2021
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Toggle Occlusion Culling
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0
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334
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October 22, 2020
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