|
After upgrade from 5.6 to 5.7 Volumetric Light is leaking through Instanced Meshes (HISM). Why?? (GIFs inside)
|
|
2
|
63
|
February 21, 2026
|
|
Problem with vertex morphing when using Instanced static mesh (tessellation)
|
|
0
|
43
|
September 18, 2025
|
|
HISM doesn't decrease draw calls, it increases it!
|
|
4
|
2425
|
June 29, 2025
|
|
Creating Cities with Interiors, Static Mesh vs. HISMs?
|
|
1
|
520
|
June 20, 2025
|
|
UE 5.6 - Grass Overlapping Sphere Count returns zero [Reported]
|
|
2
|
215
|
June 11, 2025
|
|
HISM can do View Frustum per instance, but can't do Occlusion Culling
|
|
0
|
66
|
June 4, 2025
|
|
How many HISM low poly "landscape tiles" is it okay to have?
|
|
1
|
86
|
May 18, 2025
|
|
DYNAMIC SET PARAMETERS FOR EACH MAT SLOT ISSUE
|
|
0
|
53
|
May 6, 2025
|
|
Problem with Hierarchical Instanced Static Mesh Component (HISM) in Multiplayer Game
|
|
3
|
412
|
March 22, 2025
|
|
HISM LODs are not indipendet, but just act like a single object
|
|
5
|
982
|
December 22, 2024
|
|
Hierarchical Instanced Static Mesh Component not showing
|
|
0
|
245
|
December 4, 2024
|
|
Hierarchical Instanced Static Meshes Usage?
|
|
11
|
14396
|
December 4, 2024
|
|
PerInstanceCustomData not working for HISM in standalone mode and packaged project
|
|
5
|
1299
|
August 18, 2024
|
|
GetInstanceCount() returns 1 after removing an instance
|
|
0
|
214
|
March 2, 2024
|
|
Hierarchical Instanced Static Meshes are ignored in ray tracing
|
|
3
|
540
|
January 28, 2024
|
|
[Bug] [FBodyInstance] [UInstancedStaticMeshComponent] Potential bug in FBodyInstance when using UInstancedStaticMeshComponent
|
|
0
|
256
|
November 7, 2023
|
|
Why can't we paint foliage on hism's?
|
|
1
|
766
|
October 21, 2023
|
|
What is the best way to save Hierarchical Instanced Static Mesh Component?
|
|
2
|
778
|
September 2, 2023
|
|
What is a good approach to update and replace large numbers of instances in game?
|
|
3
|
607
|
May 28, 2023
|
|
Hierarchical Instanced Static Mesh does not support Custom Data correctly
|
|
13
|
6685
|
January 18, 2023
|
|
[4.20] Hierarchical Instanced Static Mesh crash in many ways if used in C++
|
|
27
|
4452
|
December 17, 2022
|
|
Hierarchical instanced static mesh replication? Problem with tree harvesting system
|
|
2
|
1593
|
April 24, 2022
|
|
Why Can't I paint foliage on my HISM?
|
|
1
|
524
|
December 5, 2021
|
|
Hierarchical Instanted Static Mesh flickers
|
|
19
|
2337
|
November 30, 2021
|
|
Navmesh draws different in Standalone
|
|
1
|
683
|
November 27, 2021
|
|
Material Custom Primitive Data Not Updating Each Frame In Standalone - Fine In Editor
|
|
2
|
2375
|
November 23, 2021
|
|
Get Instance Static Meshes Original Object Positions
|
|
5
|
1112
|
November 8, 2021
|
|
Are instanced static mesh components combined into a single instanced static mesh if they use the same mesh asset?
|
|
2
|
3292
|
October 14, 2021
|
|
Merge actor vs instanced static performance
|
|
4
|
5431
|
September 27, 2021
|
|
How to create a HISMC with Python
|
|
2
|
756
|
September 22, 2021
|