I am trying to make a simple ‘tessellated’ water plane the use of HierarchicalInstancedStaticMeshComponent. The problem with this method is that the LOD for specific instance can’t be controlled manually, and I want to morph vertices positions from higher LOD mesh version to lower LOD mesh version, just like it’s in default water plugin. When LOD changes based on screen size I just can’t reliably morph vertices from material based on the distance to camera.
This method would be pretty handy for me, so I would love any suggestion on how to make morphing work here