occlusion Culling Problem (white flashes) on Mobile devices

Hello Everyone, For a long time I am facing a problem related to occlusion culling on mobile devices. Whenever the player looks at meshes there is a white flash before it get culled. I am sharing some footages below


Any Help will be appreciable!

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Hi, you can try changing this command and the flickering should be less (default 1)

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Or change Actor bound scale

Add to your device profiles config or execute in console command:

+CVars=r.Mobile.EnableOcclusionExtraFrame=0

You can also use this command to expand occlusion test bboxes. Meshes will be shown before crossing the scope boundary and there will be no white flash at all, but you may lose a few fps in theory as fewer meshes will be clipped by the Occlusion Culling system.

This will expand the bboxes up to 100 centimeters.

r.ExpandAllOcclusionTestedBBoxesAmount 100