Renanmgs
(Renanmgs)
1
Hi. I am trying to render a cinematic of a landscape but the Global DistanceField is actively affecting my skylight.
If you look closely there is a hard cut in the trees where they “pop”. I dont want this!
For we to see it clearly I scaled the Intensity.
And here is the visualization of the Global DistanceField.
And here the DistanceFIeld AmbientOcclusion.
I tryed to change the r.AOMaxViewDistance as sugested here, but that did not worked.
What to do?
Renanmgs
(Renanmgs)
2
In the Ultra Dynamic Sky the DFAO options in the Skylight section does nothing!
Hi,
Have you try to crank up the Distance Field resolution in your tree static mesh editor ?
also, have you try to crank up the Distance Field Shadow distance in your Light ?
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I see,
Just in case this might help you: https://docs.unrealengine.com/5.0/en-US/distance-field-soft-shadows-in-unreal-engine/
Also, have you tried to crank up the Lumen scene view distance in your post process ?
2 Likes
Renanmgs
(Renanmgs)
6
HOLY! Max Traced Distance was the only thing that i did not checked! TY VERY MUCH!
2 Likes