Disabling frustum/occlusion culling on Hierarchical Instanced Static Mesh?

I am using materials to add offset to instances on a Hierarchical Instanced Static Mesh component (HISM).

The issue with this is that frustum/occlusion culling does not work correctly, since the bounds are not around the new location, but the once before the material.

Because of this, I would need to disable the engine’s culling on the HISM. A way to do it on normal static meshes is to increase “Bounds Scale” to FLT_MAX, however, on an HISM, this does not seem to do anything.

Other than change the bounds in the actual static mesh asset, is there anything I can do to disable the culling?