The title says it all, is it possible to completely disable culling on an individual UInstancedStaticMeshComponent?
I figured out that I should make a child class of it, and of FInstancedStaticMeshSceneProxy in order to modify their properties, however, I can’t figure out what properties I should modify.
I need to disable all types of culling: distance, frustum and occlusion. I need this because I am using my own algorithms for this since I use WPO to displace them by a lot.