AI Culling

Hello!

I have a problem with AI that is still rendered behind the wall. But if I turn away from AI, it will unrender.

Is there a checkbox I missed? And if there are no culling for AI, can I do it manually in BP?

Anyone? It’s taking 1/3 of my fps.

All I could get is distance culling and “Line Of Sight To” (simple line trace to exact center of the AI)

it is a character or a mesh with bones?

if so… try to disable or enable this optimization option… maybe work