I wonder if anyone else is experiencing this?
Enabling GTAO produces uniform color instead of accurate occlusion
Steps to reproduce:
- Create a third person template project
- Enable the Ambient Occlusion buffer visualization mode
- Enable GTAO with the console command r.AmbientOcclusion.Method 1
Result: Buffer visualization shows a mostly uniform gray color
Expected: Corners in the scene should be darkened, similar to the default SSAO method
Images 1: Default SSAO (GTAO disabled) 2: Expected GTAO enabled 3: Result GTAO enabled