Need help with NPCs not behaving as expected

Hi, I’m having an issue with my game. I have some car NPCs that aren’t behaving as expected. Some of them don’t move when they’re not being rendered by the camera, and I need them to continue on their path. Any ideas on how to make them move even when they’re not rendered? Thanks in advance for your help!

Alright, I managed to solve this issue on my own. But in case anyone else is experiencing the same problem and is interested in knowing how I fixed it, here’s the solution.

In the Event BeginPlay of the car, simply add the following Node:

  1. Grab an execution point from the car’s mesh.
  2. Type in the option: “Set visibility Based Anim Tick Option”
  3. Select the option: “Always Tick Pose and Refresh Bones”.

That’s it! I hope this helps someone in the future!

Thanks,

Solution

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