|
GShaderHashCache crash on startup in cooked development build, Windows x64
|
|
0
|
39
|
January 29, 2026
|
|
Global Shader Cache is missing. UE4.3
|
|
9
|
26262
|
September 20, 2021
|
|
Restore Project from Cooked Folder
|
|
0
|
442
|
September 2, 2021
|
|
'Shipping' configuration cannot be launched, even with cooked content
|
|
29
|
6944
|
March 15, 2021
|
|
Packaged project exe fails to launch - Assertion Failed
|
|
1
|
798
|
September 27, 2020
|
|
Cooked Material Instance File Sizes Are Too Big
|
|
7
|
1533
|
September 9, 2019
|
|
Game cooked crashes afterupgrading ue4.19->4.22
|
|
1
|
323
|
June 2, 2019
|
|
Urgent! Problem with cooked HTML5 project
|
|
5
|
584
|
February 28, 2019
|
|
IndexBuffer empty in Cooked Version
|
|
8
|
1477
|
December 11, 2018
|
|
Global shader cache file missing on windows 10 for cooked content project
|
|
1
|
1653
|
June 9, 2018
|
|
Lost my Source Copy
|
|
2
|
499
|
May 29, 2018
|
|
Blueprint Inheritance not support in cooked/build game
|
|
21
|
2469
|
July 25, 2017
|
|
Packaging and deploying to Android deletes cooked data for other platforms
|
|
0
|
376
|
June 1, 2017
|
|
Cooked Project - Win 7 Black Screen Upon Launch
|
|
2
|
583
|
March 28, 2017
|
|
Missing Dependency, request for VitalixComponent but it hasn't been created yet
|
|
2
|
3414
|
March 13, 2017
|
|
Wrong PlayerController in Cooked/Packaged Version
|
|
9
|
1350
|
January 1, 2017
|
|
Debugging game in Visual Studio, Cooked content missing
|
|
4
|
1899
|
November 4, 2016
|
|
Cooking levels
|
|
10
|
6915
|
September 23, 2016
|
|
4.7.1 Begin Play called multiple times
|
|
6
|
2846
|
September 3, 2016
|
|
Foliage stretching infinitely, but no foliage in level
|
|
6
|
1361
|
August 15, 2016
|
|
Global Shader Cache File Missing on Mac build.
|
|
5
|
2662
|
August 11, 2016
|
|
Mobile: External uncooked data file
|
|
1
|
393
|
August 10, 2016
|
|
Characters won`t move in packaged game in 4.12 (upgrade from 4.10)
|
|
5
|
822
|
June 22, 2016
|
|
4.12 packed game crashes on startup
|
|
3
|
536
|
June 9, 2016
|
|
Cook to game only
|
|
2
|
486
|
May 27, 2016
|
|
Launching a windows build
|
|
2
|
474
|
April 18, 2016
|
|
When I was import FBX models then after build the project UE4 crashed
|
|
0
|
345
|
April 15, 2016
|
|
Frontend custom launch profiles not cooked maps
|
|
2
|
695
|
April 12, 2016
|
|
What's the reason why materials which are setted to landscape components, exist in cooked map?
|
|
3
|
447
|
March 10, 2016
|
|
Running a Shipping build out of Visual Studio always fails, even with Cooked Content
|
|
1
|
2594
|
January 14, 2016
|