Mobile: External uncooked data file

Dear Friends,

We are developing a multi platform game that must run in Android, Windows and iOS. We are packaging the game for deployment and we are having some difficulties with some XML files from the project that must not be “cooked” inside the data file.

What we have done in order to have them exposed in the compiled game is:
In Project Settings → Packaging → “Additional Non-Asset Directories to Copy” we have added the /Content/Data folder that contains the xml files we need.

This works in Windows platform (the files are put in the final folder structure and the game executable does access them without problem.

But on Android the /Content/Data is not copied into the installation folder. We checked this in a rooted phone using the file browser.

What are we missing? Why the /Content/Data is copied to the target directory on windows but not on Android?

Thank you for your time and attention!

Hi scudelari

Due to the large volume of questions and comments concerning the Engine, we did not have a chance to respond to your post at the time you submitted it and, thus, the issue is now outdated. If you are still experiencing this issue in the current release of the Engine, please make a new post for assistance.