Hi, I cannot find a way to package a project into a working program. It seems like it is a relatively often asked question but the answers are tailored to a particular problem therefore I am asking here.
After creating a blank c++ project, max quality and no starter content, I created a new map that I set as the default editor/game map. Then I created a new material with a texture I import for the diffuse, then I add this material on a cube I put inside the scene. When I try “Launch” with my laptop as target, at the end of the process I get a windows popup with only “Fatal error” written, but if I close it, the packaging ends and the application starts. But when I try to open it myself and not through the editor, I get this error:
Here is some information about my settings:
- I set the program to be run with the discrete gtx1060 from the nvidia control panel.
- I reset the editor settings to default but the project settings have been slightly tweaked.
- the engine is installed on the main drive but the project is on another one.
- the build log:
[link text][2]
There are a few concerning parts such as “Unable to find inner node Pak” from line 342, “Missing cached shader map” at line 436 and “File hash mismatch” from line 512. I have no idea how relevant these issues are so I thought I would rather ask more knowledgeable people :).