Game cooked crashes afterupgrading ue4.19->4.22

After upgrading my engine from 4.19 to 4.22 my cooked game keeps crashing on Windows when exporting to mac is works fine.

Log: https://pastebin.com/raw/Eb2czYac

Is there someone who can help me out?

Try to delete the ‘Saved’ and ‘Intermediate’ folders. If you’re using Visual Studio try generating the solution again and rebuild the solution inside VS (try checking with null pointer checks in your code).
Try creating a new blank project in 4.19 then upgrading it to 4.22 and try to package it, see what happens, maybe it could give you clues