5.4 preview -> 5.4.0 Forward Rendering Dynamic Lighting Regression (VR Template)
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10
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1278
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July 17, 2024
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4.14 (VR, Forward Rendering, Instanced Stereo) Staionary Light Causing Shadow sorting error in Left Eye.
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5
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2579
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April 20, 2024
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MetaHuman with VR settings crashes edtior with DepthStencilRenderTarget.DepthStencilTarget->GetNumSamples() == NumSamples
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5
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1026
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April 9, 2024
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Is it possible to use anisotropy with forward rendering? (UE5)
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3
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1072
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March 30, 2024
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Point Lights behaving strangely on Tile Maps/Sprites when in Forward Rendering(4.24)
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3
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1023
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March 18, 2024
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Details look better in editor than in play testing
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5
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243
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January 20, 2024
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Post process stencil mask inheriting masked objects shape/displacement.
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9
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661
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November 17, 2023
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How can I mitigate specular aliasing w/ the forward renderer?
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3
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1454
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September 19, 2023
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How to create outline material with forward shading?
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0
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470
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September 15, 2023
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Decals on UE5 android
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0
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427
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June 23, 2023
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VR Template Black Flickering
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2
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629
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January 13, 2023
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Depth Fade with MSAA and Forward Shading
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1
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1000
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November 24, 2022
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UE 4.26 - AO in Forward Rendering. Not working anymore?
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6
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1278
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May 24, 2022
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Getting black glitches on foliage using Forward Rendering in UE5, any fixes?
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0
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388
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April 18, 2022
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When I enable forward rendering for my VR project, some meshes (cave walls, cement floors, and steel doors) lose all textures and appear as shades of gray. Any ideas on how to fix this?
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1
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403
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April 13, 2022
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VertexInterpolator just a utility or better performance?
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1
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2079
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March 9, 2022
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MSAA breaks post process material that compares scene depth and custom depth
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15
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2827
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October 21, 2021
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Thumbnail turns black in forward rendering
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34
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7401
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July 7, 2021
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Access shadowmaps on forward shading
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1
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540
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June 18, 2021
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Engines gets stuck on project loading after enabling forward rendering
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2
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548
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February 11, 2021
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ETA for IES profiles on forward rendering?
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2
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959
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January 14, 2021
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What is RenderViewFamily and how can it be optimized?
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3
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4443
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December 21, 2020
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Thermal vision for Forward Rendering?
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1
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799
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September 27, 2020
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Limit brightness in post process material
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1
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689
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September 14, 2020
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Lighting issues when switching from Deferred to Forward
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0
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499
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August 8, 2020
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Distance Field Shadows with MSAA
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0
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687
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June 19, 2020
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Forward rendering + MSAA + opacity = issue
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1
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1191
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June 18, 2020
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GetPerPixelLightAttenuation(ScreenUV); Broken?
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0
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803
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June 13, 2020
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Combining Forward Render, HZBO and Masked materials
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4
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1018
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April 16, 2020
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Cannot package project with Forward Rendering enabled
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2
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417
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January 30, 2020
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