This! It’s nice to see that I’m not the only one facing this problem. I spent the whole evening fiddling around and couldn’t figure out what was going on after updating to 5.4.0. I hope this will be fixed soon, although it feels like the developers have given up on VR.
Btw could you share your GPU model? I have a 5700xt and was wondering if it might be an issue with the AMD GPU in general.
It requires recompiling shaders. UDN has mentioned a target fix for 5.5 and probably not a 5.4 hotfix due to it impacting shader cache ddc unfortunately
I have another question since Unreal enigne 5 there is not a single 5.x version that support Dnyamic spotligh shadows for standalone? Any fixes for that. For Unreal enigne 4 everthing works as expected (dynamci spotlgith shadowsn standalone)
They have fixes noted for UE5.4.2 but I’m not sure it actually works. I’ll update once I have a chance to test. Been a minute since I used stationary spotlights with CSM
UE5.4.3 hotfix released and yet again broke shadow maps (CSM) when used with instanced stereo. I’ve been updating the above link with information as it is a bug report. I’ve also included a working patch for those needing dynamic shadows for forward rendering with instanced stereo or mobile multiview in forward rendering.
Below is the behavior I’ve outlined for each setting in UE5.4.3 vanilla launcher.
Forward Rendering + instanced stereo (shadows broken in left eye)
Forward Rendering - instanced stereo (shadows working normally)
Deferred Rendering (VSM) + instanced stereo (shadows working normally)
Deferred Rendering (VSM) - instanced stereo (shadows working normally)
Deferred Rendering (CSM) + instanced stereo (Shadows broken in left eye)
Deferred Rendering (CSM) - instanced stereo (Shadows working normally)