The 5.4.2 Hotfix is now available with dozens of fixes for Unreal Engine.
Please feel free to share feedback and discuss the current version in the release topic—Unreal Engine 5.4 Released.
If you experience a bug with the 5.4.2 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form .
Issue | Summary |
---|---|
UE-196605 | [CrashReport]UnrealEditor-Engine!FSubsystemCollectionBase::Deinitialize() [SubsystemCollection.cpp:205] |
UE-213543 | Investigate Crash in UPCGComponent::UpdateDynamicTracking |
UE-213979 | [CrashReport] UnrealEditor-AssetRegistry!FPathTree::RemovePath(FName,TFunctionRef) [PathTree.cpp:96] |
UE-213984 | [CrashReport] UnrealEditor-Engine!FSubsystemCollectionBase::Deinitialize() [SubsystemCollection.cpp:200] |
UE-185145 | Stereo output on Oculus Quest is distorted |
UE-213896 | 5.4.2 - Hotfix Candidate - Distance Field Mesh not generated after modeling geometry |
UE-213740 | Editor tries to rebuild hierarchy after saving and closing - 5.4.2 |
UE-210762 | Ensure when opening Cloth Asset |
UE-210469 | Pixel Streaming blueprint components running unnecessarily even when unused in scene |
UE-206996 | Water is not rendering properly on MRQ output |
UE-207611 | Force Deleting a Level Snapshot with Sub-Levels causes an editor crash |
UE-204520 | FBaseAssetToolkit leaks raw pointer resulting in FSubsystemCollectionBase crash |
UE-211765 | Migrating Open World level to another project crashes editor. |
UE-211468 | Mac - Content Example - MetalRHI Mismatched Texture Type Ensure when launching Content Example project |
UE-212099 | Take Recorder - Viewport Freezing and Performance Degradation When Recording Without Subsequences |
UE-212063 | Implement fix and re-enable explicit bounds for hierarchical instance culling |
UE-211801 | [Crash Report] UnrealEditor-Renderer!TShaderRefBase<FHWRasterizeMS,FShaderMapPointerTable>::GetMeshShader() [Shader.h:1091] |
UE-211421 | Disabled particles can take several seconds to disappear in CVD |
UE-213956 | Change GetMaterial to GetMaterial_Concurrent |
UE-213957 | Prevent UObject access in HeterogeneousVolumeComponent’s PrimitiveSceneProxy |
UE-213959 | Heterogeneous Volume shadows flicker with Directional Light |
UE-210908 | GitHub 11693 : Prevent IOpenXRExtensionPlugins from being added multiple times |
UE-213509 | Cloth Asset - BucklingRatio has no effect when changed on the SimulationBendingConfig node when using PBD HingeAngles |
UE-213501 | Cloth Asset - Broken skinning on USD imported render meshes |
UE-213414 | Building UnrealGameSync with Installer/Build.bat fails due to missing UnrealGameSyncLauncher |
UE-213275 | Crash editor when raytracing is enabled and enter kanji characters into TextRenderActor |
UE-213265 | GAS: Local FPredictionKeys can be stomped by a Server Initiated PredictionKey with the same value |
UE-213089 | Crash when you enter a sample range and convert selected asset to BranchIn Notify inside the MM Editor window |
UE-213250 | Switching between play / simulate in vcam can cause editor to crash. |
UE-213350 | Remote Control Property ID not Working with Rundown Tool |
UE-213569 | Crash on running Geometry Script CopyCollisionMeshesFromObject method |
UE-213478 | Subversion (SVN) consistently fails to connect on 5.4 and later |
UE-213564 | Hot fix for Ease curve tool not reading key values on save/load |
UE-214138 | Incorrect Velocity Calcuation for Inertialization AnimNode |
UE-214412 | Control Rig - Connecting a Name array variable to select node crashes the editor |
UE-213571 | Created static particles can take several seconds to appear in CVD |
UE-213635 | Audio fade no longer works |
UE-213625 | Solidworks Datasmith Exporter Installer fails to completes on installation with Solidworks 2024 |
UE-213520 | Spline workflows broken because construction script does not rerun when spline is edited |
UE-213410 | Offset Root Bone doesn’t copy pinned values |
UE-213603 | UE5.4 - Windows - RHI Validation Failed for WaterInfoTexture_8 and 9 |
UE-213346 | PPM Chain Graphs Issue with packaged builds. |
UE-213882 | Texture readback node can trigger loads of RenderDoc captures when running UE with RD attached |
UE-212814 | Layered Control Rigs: Constraining IK hand to a baked cube is not working… |
UE-212941 | Looping subframe sequences don’t loop |
UE-211986 | ToString() from a StringTable entry now returns |
UE-211963 | DMX - Individual search field for patches can’t be reverted and are breaking the UI |
UE-213413 | [5.4.2] Ensure occurs when changing a State Tree Parameter to type string. |
UE-213406 | Unnecessary warning LogChaosCloth: Warning: Invalid pattern data. Num pattern indices 0 != Num welded indices… for all SKM cloth |
UE-213555 | (5.4.2) Subtrees with Enter Conditions will not execute |
UE-213813 | Pull down lists in Composure fail. Not able to make a comp with any transform passes. |
UE-213668 | [PCG - 5.4.2] The Static Mesh Spawner node does not set the bounds correctly when run in a reuse case |
UE-213689 | Crash processing Assets in UAvaFontManagerSubsystem::OnAssetsAdded |
UE-214147 | Retargeter freezes after editing retarget pose |
UE-214145 | Fix crash when IK Retargeting old animation (prior to 5.0) |
UE-214224 | Disable reporting scope for StallDetector |
UE-214150 | Chaos Cache: playing a destruction cache overrides the kinematic dynamic state set by the cache adapter |
UE-214114 | [PCG] SplitPoints node breaks metadata on application (5.4) |
UE-214094 | Material Designer Crash with Blend Mode Change |
UE-214270 | Editor GPU crashes do not include GPU breadcrumbs in crash report |
UE-214290 | Cloth Asset fails to load correctly in editor |
UE-214837 | Deformer graph anim attribute node does not react to details panel changes, including name change and pin addition |
UE-215583 | [5.4.2] Crash in Edit Materials tool when changing brush size |
UE-215584 | [5.4.2] Paint Maps: Crash trying to change brush radius |
UE-214663 | Render Indirect Capsule Shadows + Lumen HWRT artifact |
UE-214332 | Serialized Blueprints containing MIDs do not load correctly in packages. |
UE-214293 | Cloner updating material property on attached actor should update preview |
UE-214539 | [CrashReport][Crash] UnrealEditor-Engine!IWorldPartitionActorLoaderInterface::ILoaderAdapter::IsLoaded() [Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionActorLoaderInterface.cpp:98] |
UE-214607 | OnComponentHit events not dispatched on dedicated server with UE 5.4.1 |
UE-214485 | [CrashReport] UnrealEditor-D3D12RHI!FD3D12DynamicRHI::LockBuffer(FRHICommandListBase &,FD3D12Buffer *,unsigned int,EBufferUsageFlags,unsigned int,unsigned int,EResourceLockMode) [Engine/Source/Runtime/D3D12RHI/Private/D3D1… |
UE-214736 | [CrashReport][Crash] UnrealEditor-WorldPartitionEditor!static void GatherLoadedActorsBounds(class TArray<FBoundsWithVolume,TSizedDefaultAllocator<32> > & const, const class FWorldPartitionActorDescInstance *, const class UActorDes… |
UE-214209 | [PCG] Tag parsing in the level to asset export does not work for non-boolean types (5.4) |
UE-213744 | Stabilize Undo in Modular Control Rig - 5.4.2 |
UE-213735 | Renaming modules affects other modules not related - 5.4.2 |
UE-213788 | Static Analysis is incorrectly not run when building for -SingleFile |
UE-213681 | Ensure condition failed: !GIsTransacting ScopedTransaction.cpp ensure when undo/redo of copy/pasting of binding |
UE-213972 | [PCG - 5.4.2] Copy Attribute on Points is not working when copying an attribute into another |
UE-194931 | CitySample - When Crumpling the Hood of a Car the Hood Clips into the Engine Block |
UE-213910 | Cook error (Content is missing from cook) raised when cooking deep blueprint hierarchy |