UE 4.26 - AO in Forward Rendering. Not working anymore?

Did Epic disable Ambient Occlusion for forward shading in 4.26?
I can’t get it to work no matter what I do.

In 4.25 AO in Forward seems to work fine.

Tried PPVolume overrides, Project settings (AO enabled), clean test projects, everything I know literally… Google also didn’t tell me anything on the subject.

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Same issue here…

Indeed, same here.

Looking at the bug tracker it seems it’s been fixed a while back but hasn’t made it into any official releases yet. I’m running a source build so I just fixed it myself (the tracker links to a commit that fixes the issue).

Same here… This unreal… will drive me deadly mad soon enough.

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Per the documentation on the forward renderer:

The following features are not supported while using the Forward Renderer:

Screen Space Techniques (SSR, SSAO, Contact Shadows)

Perhaps you could try an alternative AO technique like distance field AO.

How do you fix it?