Does Fortnite support deferred shading on mobile?
If it does, how can it be enabled, and from UEFN can I test with deferred and forward shading?
Cheers!
Does Fortnite support deferred shading on mobile?
If it does, how can it be enabled, and from UEFN can I test with deferred and forward shading?
Cheers!
Hi Elias,
Cool question. I think Post-Process materials might be a way to test this.
Assumption - World-Normals buffer visualization would only be visible on deferred renderer.
On PC:
Then when joining on mobile I see the same normals/effect - which leads me to conclude that the mobile renderer is deferred.
I could be missing some nuance some here, happy to try other ideas for the best buffer to use.
Hey, thanks for answering! I did a test before but was a bit to hasty to actually do it properly. I am doing some tests right now as I am writing this. I’ll let you know about the results.
Did you test if the Post Process Material WorldNormal worked on a physical device or just using the built in mobile play option?
I know the WorldNormal wouldn’t work in Forward shading from prior testing.
I am marking your answer as correct. I tried doing exactly what you did before on a project and the post process material failed to load on mobile for me. With a new project it seems to work! Thank you for helping and confirming, it means a lot! ![]()
Thanks! - I tested on a physical mobile device. (You can join sessions launched from a PC without needing to publish the island)