Hi there, I have a project which uses some basic overlay materials on actors, in forward rendering. Everything works fine on desktop and on VR preview from editor.
The packaged apk version installed on a Meta Quest 3 does not work instead, only the base material is showing. Tested both with Unreal 5.5.4 and 5.6.1
Is there any specific setting, arrangement, workaround to set up in order to have them working on Android / Vulkan / Meta Quest?
Or if this is a known bug, any timeline to get it fixed?
Thank you