Double normal clear coat lighting problem
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2
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518
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November 25, 2020
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Shading problem on landscape
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2
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411
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November 17, 2020
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Help Putting Shading Model Into A Plugin
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7
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530
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November 10, 2020
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Mobile post process: how do i do Cel - shading/Toon - shading
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3
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2912
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October 25, 2020
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Incorrect shading on mobile
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1
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464
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July 3, 2020
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Why my meshes still lit?
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3
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547
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June 8, 2020
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Static mesh (object) does not accept material
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3
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355
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April 23, 2020
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Shadow becomes hard edge after building lightmass
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6
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663
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March 24, 2020
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Hard shading on foliage mesh faces
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0
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263
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October 12, 2019
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Is it possible to blend two textures based on direct lighting on the material?
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2
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443
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October 8, 2019
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Material Instance Shading Problem
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1
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505
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August 18, 2019
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Cel/Toon shading fuzzy effect
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4
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2738
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July 31, 2019
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Problem with importing scale keyframe from Polyform Animator animation
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1
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390
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June 29, 2019
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How I can achieve the same material on the vegetation of my fir trees as in the game Dauntless?
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5
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358
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June 28, 2019
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ddr renders stitches
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0
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259
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May 10, 2019
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MorphTarget shading problem. Maya to Unreal
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0
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396
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April 22, 2019
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How to light a flat surface in a way it looks a small part of huge sphere
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0
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359
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March 26, 2019
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Shading issues with landscape material when blending more than 2 materials
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1
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393
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February 26, 2019
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Bug with Skeletal Mesh Import and Mikk TSpace?
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2
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1245
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February 14, 2019
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Problem with EPIC's Digital Human model
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0
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295
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January 21, 2019
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How to make the outline shading?
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0
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249
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November 10, 2018
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Trying to understand PixelNormalWS and its relation to UV0?
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1
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851
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October 26, 2018
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Soft translucency through mask on object problem
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1
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496
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September 11, 2018
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Normal map shading issue
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1
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280
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September 6, 2018
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How to achieve flat/low poly lighting?
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4
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1248
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August 29, 2018
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how to have a tessellated surface correctly lit
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1
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591
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July 13, 2018
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Why cell shading not works in android preview mode?
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1
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618
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July 12, 2018
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Incorrect Shading of Assets on Persistent Level
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0
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330
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June 18, 2018
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my lighting changed and I cant get it back
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2
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291
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June 12, 2018
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What material node is this?
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1
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389
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April 10, 2018
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