Hi there,
I was wondering if there’s a good way of blending two textures within a material using direct lighting as a mask.
Is there a node that can access the lighting intensity per pixel on a lit material?
Or would it be better to try and access the lighting GBuffer and do a post-process material?
I need a material that’s displaying a different texture wherever direct light hits it. (Needs to work with shadows)
Hope that makes sense!
Thank you,
J.