Static mesh (object) does not accept material

Hello everyone!
I got such a problem, in the imported scene with 3ds max_2019 through Datasmith to UE_4.24. Objects are a window and a radiator stand out from the rest of the scene with a white and shining material (look’s like emissive color). Whatever materials are used, they are still white and shine… Lightmaps of both changed with a resolution of 512 to 2048, but it does not help. All light in the scene are static.
Thank you for your time!

The lightmap wont make any difference, you need to look at the material UVs, channel zero. Have you tried just dropping a material from the content browser onto the mesh?

Yes, I tried drop from content browser another materials like stucco, wood and metal, but this objects looks the same white and shiny.

You could try putting the radiator into a new level / project.

If you export a minimal config, I could take a look…