Hello people! I’ve download the demo called Digital Human from Epic’s marketplace to study the skin shading techniques, but a problem occurs with the mesh that comes with it, check it out:
There is a weird offset in lights, any light that i put near the mesh gets offseted by 30 units or so on the Z axis.
You can see the lamp is selected there but it’s shading is way up above!
This occurs only with this mesh, any other mesh i try works correctly, any ideas why this is happening?