Chaos Fracture Mode 5.3 May Be Broken
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8
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832
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December 5, 2024
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UE 5.4 Changing geometry collections scale keeps crashing the engine
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2
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161
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September 10, 2024
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UE 5.4.1 Plane and Box mesh boolean bug
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2
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204
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July 23, 2024
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Nanite-Fallback light error
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0
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93
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May 24, 2024
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How to get perpendicular angle to vector?
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4
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5357
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May 18, 2024
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Skeletal Mesh Regenerate LODs = bad results? Please help
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0
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112
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May 15, 2024
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How to convert Nanite to a Simple Mesh?
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2
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248
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April 4, 2024
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Geometry Script problems with boolean and not only
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3
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889
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March 31, 2024
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I'm making a map with geometry, but I don't know what the benefits are
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1
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175
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March 29, 2024
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How to spawn chaos destruction geometry collection?
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5
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1713
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March 25, 2024
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Does it possible to set surface type to geometry brush
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0
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141
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March 8, 2024
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How to transform uv to radial shape
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4
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5204
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February 21, 2024
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BUG: Geometry Script Polygroup Angle
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1
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255
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February 15, 2024
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The brush editing mode turns BSP geometry white, unable to see the grid.
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1
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224
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December 7, 2023
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How to programmatically enable gravity on a UGeometryCollectionComponent
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1
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260
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October 17, 2023
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Heavily utilizing Nanite in a solo indie game
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1
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252
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September 12, 2023
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Increased Vertex Count after Importing FBX
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5
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3275
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August 29, 2023
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Runtime Support for "CopyMeshToStaticMesh"
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4
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1055
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June 21, 2023
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Can't get the accurate number of drawn triangles per frame
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5
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427
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June 5, 2023
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How do I smooth out imported alembics?
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2
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730
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May 26, 2023
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How can I get the center of mass for each piece of the geometry collection?
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0
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279
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May 15, 2023
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Geometry Collection Hit event from Cluster
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2
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588
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April 16, 2023
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Render Text on texture
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5
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3469
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April 6, 2023
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Get Damage from GeometryClollectionCluster
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0
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342
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March 4, 2023
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Geometry Collection Not Affected by Physics Fields (Preventing Destruction)
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1
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454
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March 3, 2023
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Dynamic Mesh component collision detection isn't treated like a volume UE-158807
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0
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547
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February 22, 2023
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is it possible to create a destructible mesh with accurate collision by using a mesh that have inner space ( empty on inside ) ?
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0
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298
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February 22, 2023
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Cube is shaded completely dark/black at bootom face
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14
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796
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February 15, 2023
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Put clusters of bones into a specific [Destruction] level
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0
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375
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February 5, 2023
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Converting Box Brush Geometry to Static Mesh
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0
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516
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January 21, 2023
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