When changing the geometry collection’s world scale in a blueprint, my engine always crash since 5.4. In 4.3 it worked fine.
Any ideas how to get around this crash? Is this a known bug?
I am experiencing the same crash with same code as yours. It was working in 5.3, but now it doesn’t. See if this fixes it.
I have the same exact problem, it stopped crashing after I disabled collision and simulation but it wont shrink the mesh pieces at all. They just disappear after animation finishes (but you can’t see the said animation).