How to add an impulse to a geometry collection?

Hi, I am trying to add an impulse to a geometry collection at a hit location how can I do that? When I use the blueprint below there is no response from the Geometry Collection.

I am trying to make a first person game with sword combat and I want a sword swing to be able to cause a reaction on environmental objects.

Hi

if you want to apply a velocity on the breaking pieces after an external strain , you can use ApplyBreakingLinearVelocity / ApplyBreakingAngularVelocity functions on the GeometryCollection component