I’m using Unreal Engine 5.1. I have a scene comprising a grid of objects only (nothing else in the scene, no plane, no sky…). The instanced triangle count of the whole set of objects is about 2.7 million. When I check Drawn Triangles stat (under RHI) in Profiler of Session Frontend, the average of a 10s camera movement through the grid is given to be a mere 625. I think this 625 doesn’t make any sense.
so How can I get the accurate number of drawn triangles per frame?
and How can I find/compute the average number of drawn triangles for a certain period of time
in Unreal Engine 5.1?
What do you mean by “Nanite enabled project”? Isn’t Nanite enabled per object(mesh), not the whole project?
My original post was for the case without Nanite-enabled objects but a solution that gives the total drawn triangle count (including both non-Nanite and Nanite-enabled objects) would be great.
thanks but I already got that from my previous post if I can find a way to do both, i can probably rule the galaxy, if not at least progress my project