Macro Library: Can't reparent Macro Library with "Object" class
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12
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1397
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March 29, 2025
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Can't get widget reference out of macro component
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0
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13
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January 16, 2025
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Empty Value Text in Macros
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4
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32
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October 5, 2024
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Custom Macro Library from within Widget
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8
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3371
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September 22, 2023
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Moving Macro from one library to another
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0
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382
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March 8, 2023
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Add a macro for merging/redirecting multiple input execs to one output
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1
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1041
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February 9, 2023
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How to play montage inside a macro?
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1
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274
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January 7, 2023
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How to create Macros for Material Functions?
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4
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1135
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April 6, 2021
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Delay in Macro Library (Task Owner)?
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2
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1958
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February 19, 2021
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Call load/unload stream level in a macro library with a uobject as base?
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1
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462
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November 4, 2020
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Event Dispatcher can't be called from child macro BP 4.23.1
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3
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603
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November 5, 2019
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Best practice on creating a re-usable widget+event dispatchers
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2
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519
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October 12, 2019
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4.7 preview 3 - Delay not available in standard macros
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17
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4860
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May 28, 2019
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Why are Include/Exclude commands not available in VS?
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1
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334
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May 9, 2019
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What is the level blueprint parent class?
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2
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1282
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February 9, 2019
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[BUG] Blueprint macro library does not update macros
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2
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1155
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October 5, 2018
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Macro Library からの Add Component について
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2
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815
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November 4, 2017
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[4.17.2] World Context Invalid in Blueprint Function Library
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11
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3545
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September 14, 2017
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[Bug Report] ForEachLoop can't read from an array of wildcards inside a macro library!!
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3
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718
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May 31, 2017
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Is not possible to call a macro library from its parent class?
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0
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1002
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May 16, 2017
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Macro need force compile?
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0
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472
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April 17, 2017
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Blueprint macro libraries referencing C++ functions cause 'Graph is Linked to External Object' error on hot reload
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4
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868
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January 19, 2017
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Why can't I call Macro of Macro library in custom class?
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0
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951
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December 5, 2016
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Editor crashing after changes in macro within MacroLibrary
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2
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422
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November 16, 2016
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Create a debug print that can be turned on and off based on debug level and blueprint class
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0
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448
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September 12, 2016
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Spawn actor from class in Blueprint Macro Library
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5
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1877
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July 19, 2016
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Macro Library attempts to "recompile" at every startup
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4
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443
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June 2, 2016
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[4.10.4] Blueprint struct input pin recombines in macro every editor start. (can cause editor crash)
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1
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478
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March 3, 2016
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Wildcard array in macro causes building failure even though it was confirmed as having been fixed in UE 4.10.1
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3
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742
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February 4, 2016
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Type undetermined in macro
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1
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753
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January 12, 2016
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