Hey everyone,
So I ran into this problem outlined here:
A few comments down it was confirmed as having been fixed in Unreal Engine 4.10.1 and it was also mentioned in the “[UE 4.10.1 Hotfix changenotes][2]” as having been fixed. See UE-23132.
However, I have been struggling with the same problem even though I am using the above mentioned UE version.
There is a slight difference in my case, I am using a Macro Library and the following macro is giving me the errors in my log:
It checks whether an array is empty or not as it was the source of a few “out of bounds” errors and since I was started to use it a lot I decided to use a wildcard array for different cases.
I have verified my Unreal Engine 4.10.1 installation but to no avail. I probably messed up somewhere but I’m not sure where. I will try to recreate the problem in a fresh project tomorrow to see if I can come up with more info.
Thanks and cheers!
Error in log:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.21-21.59.27:005][ 0]LogBlueprint:Error: [compiler CrystalObjective] Error The type of Target Array is undetermined. Connect something to IsArrayValid to imply a specific type.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.21-21.59.27:005][ 0]LogBlueprint:Error: [compiler CrystalObjective] Error The type of Target Array is undetermined. Connect something to IsArrayValid to imply a specific type.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.21-21.59.27:013][ 0]LogBlueprint:Error: [compiler CrystalObjective] Error The type of Target Array is undetermined. Connect something to IsArrayValid to imply a specific type.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.21-21.59.27:019][ 0]LogBlueprint:Error: [compiler CrystalObjective] Error The type of Target Array is undetermined. Connect something to IsArrayValid to imply a specific type.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.21-21.59.27:019][ 0]LogBlueprint:Error: [compiler CrystalObjective] Error The type of Target Array is undetermined. Connect something to IsArrayValid to imply a specific type.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.21-21.59.27:020][ 0]LogBlueprint:Error: [compiler CrystalObjective] Error The type of Target Array is undetermined. Connect something to IsArrayValid to imply a specific type.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.21-21.59.27:020][ 0]LogBlueprint:Error: [compiler CrystalObjective] Error The type of Target Array is undetermined. Connect something to IsArrayValid to imply a specific type.