| Alternative to "Get all actors from Class"? |           | 8 | 4032 | April 18, 2025 | 
        
          | Get object by class on begin play doesn't get objects located on sublevels not streamed yet despite being on persistent level |     | 2 | 833 | September 26, 2021 | 
        
          | getAllActorsOfClass returns empty after packaging project |     | 16 | 1253 | October 24, 2020 | 
        
          | Get all actors from class changes |           | 4 | 814 | December 10, 2019 | 
        
          | GetAllActorsOfClass(): Cannot convert from TArray<> to TArray<> & |           | 6 | 11502 | May 7, 2019 | 
        
          | Another Work Around For Get All Actors Of Class? |     | 2 | 648 | April 14, 2019 | 
        
          | Item Spawner BP giving Get Item Error? |         | 9 | 629 | February 13, 2019 | 
        
          | Custom text for 3D Widget - Get all Actors of Class |   | 1 | 765 | November 9, 2018 | 
        
          | Best practices: Minimap Tracking System |       | 2 | 1298 | July 18, 2018 | 
        
          | Get all actors in construction script |     | 3 | 1976 | June 1, 2018 | 
        
          | UE4 Blueprints Multiplayer Get Variable From Same Class Not Working |       | 4 | 600 | May 3, 2018 | 
        
          | Get all actors controller |       | 3 | 2420 | December 13, 2017 | 
        
          | Cost of Get All Actors of Class |           | 9 | 6550 | November 17, 2017 | 
        
          | SpawnActor Get data from Other Blueprint without using event |     | 13 | 4079 | November 6, 2017 | 
        
          | Multiplayer Respawn issue with "get all actors from class" |     | 1 | 504 | July 10, 2017 | 
        
          | Macro need force compile? |   | 0 | 477 | April 17, 2017 | 
        
          | Noob question about Casting/Overlapping Trigger |       | 11 | 1054 | February 14, 2017 | 
        
          | How can i get a blueprint instance's component in cpp? |     | 2 | 586 | January 10, 2017 | 
        
          | How do I remove items from an array efficiently? |     | 1 | 5569 | December 6, 2016 | 
        
          | Get All Actors of Class fails in Sublevel without a Delay! |     | 1 | 1336 | March 3, 2016 | 
        
          | Using editable variables? |     | 8 | 722 | November 26, 2015 | 
        
          | How to cast to non-player character blueprints? |       | 3 | 2481 | August 19, 2015 | 
        
          | Get all actors of class/casting can only modify one array instance per cast? (lights and lightswitch) |       | 6 | 1789 | August 14, 2015 | 
        
          | Game Mode Accessing All Actors of a Class |     | 15 | 1369 | August 3, 2015 | 
        
          | I'm stupid and i need help with references |     | 8 | 481 | July 9, 2015 | 
        
          | [4.7.6] Child blueprint render bug |     | 1 | 359 | May 13, 2015 | 
        
          | Child blueprint render bug? |   | 0 | 345 | May 10, 2015 | 
        
          | Is it possible to "Get All Actors of Class" from code |     | 1 | 9857 | February 26, 2015 | 
        
          | Detecting pawns: Sphere collision overlap vs Get all actors of class |     | 4 | 4103 | February 25, 2015 | 
        
          | correct way to get array of vars via casting method when using "get all actors of class" |   | 0 | 707 | August 29, 2014 |