In a Level Blueprint, Can You Pass Actors Into a Macro?
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3
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182
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February 7, 2022
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What does COREUOBJECT_API & ENGINE_API macro?
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10
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11635
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November 19, 2021
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Why is WITH_EDITOR used in UEdGraphSchema?
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0
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76
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June 23, 2021
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Bug with Macro Local Variables when looped inside a Function
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2
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186
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June 10, 2021
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Problems with Macro Variations displaying properly on some meshes?
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0
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87
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May 31, 2021
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How to use GetMetaData in game
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4
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369
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December 25, 2020
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How to convert this blueprint macro to c++ macro or c++ function?
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0
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161
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November 22, 2020
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Maps of wildcard type propagate values incorrectly
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4
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691
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November 22, 2020
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Bp: can't access macro from another bp
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6
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966
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October 28, 2020
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Computer mice that support macros
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0
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95
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May 14, 2020
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C++ Engine Version Compatibility
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5
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1612
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November 26, 2019
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Generated_Body macro showing error
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5
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1894
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October 17, 2019
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How can i avoid black(dark) spots while using macro texture?
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1
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151
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October 11, 2019
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How to write macros in c++?
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3
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3716
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August 20, 2019
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Can't use an engine enum
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2
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929
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July 3, 2019
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haven`t shader macros like Unity in Unreal?
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2
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259
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June 13, 2019
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Cannot call Macro Library's macro in Actor Component's BP
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4
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2079
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March 16, 2019
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THE EMPTY CLASS, inheriting UObject, GENERATED_BODY macro
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0
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229
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February 16, 2019
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Safely find a reflected property name?
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1
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2073
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February 2, 2019
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Weird bug in C++: Macros definition for logging
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1
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342
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December 6, 2018
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WildCard Array in UFunction / C++ Macros
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9
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1713
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October 23, 2018
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Infinite loop error on standart Blueprint's macro
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2
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295
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October 10, 2018
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Notifyの通知設定が上手くいきません
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2
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262
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August 2, 2018
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Visual Studio editor saying 'Macro in Skipped Region'
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6
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4864
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May 24, 2018
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Local wildcard nodes don't determine types
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2
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925
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March 13, 2018
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Macros vs. Functions
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2
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2194
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February 21, 2018
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Local WildCard type won't update
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1
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434
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January 31, 2018
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UProperty wrapped by Marco(#if) doesn't work
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3
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3221
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December 31, 2017
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マクロへのリファレンス渡しについて
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0
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220
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November 6, 2017
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[4.16.1] Issue with using Enums In Macro's (Bug Report)
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1
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129
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March 15, 2022
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