Hi there, I’m having an issue with trying to get a local array of wildcards to switch into the data type I require within a Macro. I’m not sure if this a bug or if I’m doing something wrong but putting it here just incase, It won’t let me compile any blueprints when I attempt to use this, essentially all I’m trying to is set an array of material instances for use inside this macro, if this is a bug are there any possible workarounds I can do inside the Macro to get this working?
Thanks.