Are you draging off of something?
Can’t try myself right now, as I only have my notebook with me, which isn’t close to being capable to run UE4. Will try once I get back to my good machine
Well it seems that now in 4.12.5, the parent class of the Macro Library matters…
If you created a Macro Library with parent class “Actor”, everything is fine.
However if you herit from Object… you need to update the parent class now to another class. Any class seems to work except “Object”
The reason for this is because Object classes do not contain a reference to a world, which is a necessary factor for using the Spawn Actor From Class as well as a few other nodes. Inheriting from actor will get you the results you’re looking for and prevent you from having to do the unnecessary work of getting a world reference into your Object class.