Hi, so I’m trying to create a widget prompt that appears once its called from an actor and gives you a multiple choice. Those two choices will exec 2 different custom events. I am using event dispatchers from the buttons in the widget to set those custom events. Everything works, except when i want to scale this into a function or a macro(I was trying to use function or macro libraries so I can create the interface from other actors), since in one I cannot have an output exec pin, and in the other one I cannot store local variables(im using local variables to store the widget reference, and text reference to the widget so the text for that specific Question and answers can appear properly. It also would need to bind and unbind itself from the event dispatcher in the widget(which also doesn’t look like the macro and functions support.
So what’s the best practice here? I definitely don’t think re-doing the whole thing by hand every time I need to do a prompt with 2 or 3 answers for a question is viable here.
looking forward to your guidance. Thank you