UMG DrawCall
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1
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1948
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March 19, 2019
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Combining multiple object with multiple textures and materials as one.
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2
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696
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February 22, 2019
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Draw call question
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4
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1603
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February 19, 2019
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[Feature Request] Hierarchical Instanced Skeletal Mesh Component
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2
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975
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January 22, 2019
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Mesh Draw Calls and Draw Primitive Calls
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1
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3640
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November 28, 2018
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Draw Line / Draw Simple Material on Shipping
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0
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674
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October 3, 2018
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HISM - Instance Static Mesh Skip Once Before Initialize?
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1
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644
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September 22, 2018
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draw call batching
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4
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8304
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May 27, 2018
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How Do I Deal With Draw Calls for a Minecraft type game on mobile?
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0
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246
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May 18, 2018
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Convert static mesh component to instanced mesh component inside a blueprint?
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1
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893
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March 29, 2018
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QUESTION about Skeletal mesh
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1
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504
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December 19, 2017
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Converting high-density scenes for use in UE4
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3
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494
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November 28, 2017
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Double mesh draw calls since 4.16
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2
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1395
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November 6, 2017
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Reduce draw calls on mesh instances from maya
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1
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1285
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October 24, 2017
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How to kill HZB ?
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8
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6116
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September 19, 2017
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Draw calls higher on persistent level?
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0
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486
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August 23, 2017
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Is it possible to have multiple actors use the same (instanced) mesh?
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1
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759
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May 14, 2017
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What's going on with my draw calls?
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5
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1790
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May 5, 2017
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Framerate time higher than scenerendering
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1
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470
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April 22, 2017
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Question about static mesh performance? (picture)
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0
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380
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March 18, 2017
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Draw calls, many high-poly meshes, & unique textures
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0
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503
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March 8, 2017
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Clear up how expensive material instances really are?
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1
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1538
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December 19, 2016
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How to understand CPU and GPU Profiling
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5
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8344
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July 18, 2016
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As I can make instances static mesh
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1
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350
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July 6, 2016
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Coins mesh draw calls
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1
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520
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July 2, 2016
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How do I make particle effects not pop out entirely in some cases?
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11
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2956
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February 8, 2016
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Graphical part of hardcoded bullets (huge amount of them)
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0
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357
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November 27, 2015
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Lag Spikes and draw call spikes when turning stationary camera
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1
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770
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November 25, 2015
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Texture atlasing in UE
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2
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3781
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October 14, 2015
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[Gear VR - 4.9] Instanced Static Meshes are not reducing draw calls?
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0
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452
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October 8, 2015
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