Hierarchical Instanced Skeletal Mesh Component would be the equivalent to the
Hierarchical Instanced Static Mesh Component but instead of
Static Meshes it would be for
It should offer the ability to “register” multiple animated
Skeletal Meshes that will be rendered all at once without having draw-calls for each and every one.
This would open the doors to time-efficient rendering for RTS-Games with lots of individual units without writing the whole component yourself.