A Hierarchical Instanced Skeletal Mesh Component
would be the equivalent to the Hierarchical Instanced Static Mesh Component
but instead of Static Meshes
it would be for Skeletal Meshes
.
It should offer the ability to “register” multiple animated Skeletal Meshes
that will be rendered all at once without having draw-calls for each and every one.
This would open the doors to time-efficient rendering for RTS-Games with lots of individual units without writing the whole component yourself.