Hello,
Does anyone know of a good way to combine multiple static meshes, each with unique textures, and using multiple materials, down into a single large texture in attempt to reduce draw calls.
Can anyone point me towards a pipeline or process for this? I’ve considered starting by using transfer maps in maya to do this, but I just wanted to see if maybe there was a way to do this in unreal, or what kind of workflows others are using before I spend too much time poking around.
Much thanks!!!