Hello everyone out there,
I am new to unreal and have been using it for past 6 months. last week I encountered the term draw calls and thought how hard can it keep them under control coz I only have 10 individual pieces which are instanced and scattered 13000 times in Maya and then imported into unreal using FBX imported using Import Into level.
when I check draw calls count using the ***
*** CMD it shows more than 20,000 which is extremely high for VR. according to unreal the suggested draw call shd not be more than 500.
I only have 10 Individual pieces and 4 shaders which are making the whole environment but I don’t know why I am getting so many draw calls.
I have created a test scene replicating the same issue I am having if anyone wants to give it a shot.
sample scene download Link : https://1drv.ms/u/s!AoPgVfp1H6gjoQyyiIOROKe3BBFT
what I don’t understand is why UNREAL doesn’t automatically create INSTANCED static mesh instead of static mesh in blueprint class upon importing my FBX file for all the instanced geometry which I instanced in Maya
please help so that I can finish the project and not have to work on this during Christmas.
My Christmas is on the line Guys.
Thanks a lot for your time.
FBX imported using Import Into level
BluePrint created upon importing the FBX using IMPORT INTO LEVEL
I should not have more than 12-15 Mesh draw calls coz all elements are Instances of first object in the row but upon checking I see one draw call getting generated for each element in the scene.